January 6th 1999:
Added:
- On-screen display for C2N counter
- Config settings in the config file for menu colors.
Fixed:
- Play button in the C2N Menu now gives response to the C64.
- Nr of 1541 drives is now stored in the config file.
December 24th 1998:
Fixed:
- Monitor breakpoints now works better (removed BRK bug...)
- New default color scheme, digitized from my old C64 from 1983.
- Menu now has separate memory of last selected files and indexes.
December 13th 1998:
Added:
- Monitor has ability to manipulate virtual breakpoints.
- Monitor can save and load memory to files.
- Monitor supports various commands for hunting sequences, manipulating memory and registers.
- Monitor can evaluate expressions.
- Status screens for 1541 and C2N.
- Autofire support with adjustable speed for joysticks.
- On-screen display for 1541 status.
- GCR file-formats in .G41 or .G64 supported.
- C2N can change the play button status, for pausing tape playback.
- C2N can forward and reverse the tape file.
- Added new cartridge type for Ocean games (investigated by Markus Brenner and Adam Lorentzon).
Fixed:
- VIC-II now accesses the cartridge rom data better when in Ultimax mode.
- C2N now accelerates and deaccelerates the virtaual tape motor.
September 20th 1998:
Added:
- Monitor now can assemble mnemonics, new command A. Example: "A 1000 LDA#$19"
- Monitor now supports illegal opcodes.
- New version of the .TAP format, now handles long delays (24-bit) using 00 xx xx xx sequence.
Fixed:
- The DirectX routines now has a delay of one second before initializing.
September 15th 1998:
Added:
- Speed-o-meter option in the specials menu. This shows the speed compared to real C64 and how many frames per second that are actually drawn to the screen.
- The DOS version now has VESA screen modes like 512x384, 640x480 and 800x600.
Fixed:
- Increased speed.
- For the DOS version the syncrate option "Screen" now syncronizes to the vertical blank.
August 21th 1998:
Fixed:
- Recompiled the DOS version with total rebuild. Somehow the DOS version was fucked up when I updated to Visual C++ 6.0. Very very strange!
August 19th 1998:
Added:
- Filter emulation on/off option.
- Increased .P00 support, now handles filenames like "@:filename" and "0:filename".
Fixed:
- Now supports two PC joysticks with DOS version.
- Fixed crash when specified illegal filename for autostart at command line.
- Increased speed (especially with 320x200 mode).
July 29th 1998:
Fixed:
- Changed DOS extender to PModeW V1.33
- DirectX version now changes to 8-bit colordepth before changing width and height.
- Volume changing in Device 1 menu now also with Enter and Right cursor keys.
- Final Cartridge III register and reset procudure. Note: still not correct gfx at freezer menu.
July 23rd 1998:
Added:
- REU support 128 Kb to 16 Mb.
- Final Cartridge III support..
- Simons Basic support.
- Mouse C1351.
- 1541 RAM Expansion (DolphinDOS).
- Continous saving of .D64.
- Increased .P00 support, multifile and directory loading.
Fixed:
- Restore key trouble (DrCreep).
- Win32 version lock-up after exit.
- Various other bugs.